Recreating a vision of the late-50s/early-60s that will appeal to the modern generation is a daunting task and for the most part, EA does a nice job in this regard. Part of the aforementioned artistic license comes in the form of the graphics in the game.
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#Godfather 2 pc controller support movie#
You will still have occasion to meet with many of the main characters from the movie, such as Hyman Roth and Michael and Fredo Corleone, but you are no longer tied into missions directly drawn from the movie script, allowing for broader gameplay and mission settings. While remaining true to the timeline and overall story of the trilogy, The Godfather II takes a little artistic license by no longer skirting the edges of the film's main characters, but by taking up the role as a new Don under the Corleone family. So, I suppose the question becomes how does EA recreate a game that does not disenfranchise fans of the movie, instead drawing them in deeper? The solution, at least in this case, is to deviate a bit further away from the main storyline that takes place during the films. In hindsight, perhaps a bit of my dissatisfaction came from the game trying to be overly faithful to the iconic movies of which I am such a fan. To me, the initial game attempted to mesh a Grand Theft Auto style sandbox play with a well-delineated movie script and the result was, again in my opinion, less than satisfying.
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Despite the critical praise heaped upon its predecessor, The Godfather, which I played on the Xbox 360 back in 2006, I was not overly impressed.
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When I sat down to begin reviewing The Godfather II, EA's latest installment of Francis Ford Coppola's legendary screen trilogy, I was a bit leery.